RobboLito
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RobboLito is an extremely strong open-source UCI chess engine by: Yakov Petrovich Golyadkin, Igor Igorovoich Igoronov, and Roberto Pescatore description: RobboLito is a UCI windows 'console' application, meaning that it has no GUI (graphical user interface). there are several free programs that provide a GUI, along with a rich set of user-friendly features. three of the most popular free GUIs are: winboard, chess-gui, and arena note: RobboLito does not yet support: multiPV own book egbbs tablebases multiple CPUs/cores chess variants rating: ~ 3300 ELO download: RobboLito 0.085d4 w32 (includes source code and optimized w32 executable) RobboLito 0.085d4 x64 a fast bankuss 64-bit PGO compile! (includes optimized executable only) RobboLito 0.085d4 does not include any of RobboLito's original tablebase code (v. 0.084). These tablebases are not needed, as RoboLito demonstrates extremely strong endgame play without them. the engine recognizes many draws and solves endgame positions that even Rybka 3 misses), and it has been completely translated from Italian to English. history/major changes: RobboLito 0.085d4 name changed from RobboLite to RobboLito, ponder implemented, time control improved, source code cleanup and translation improvements, date/time stamp added, robbo.txt removed, GPL added, default hash = 128 Mb RobboLite 0.085d3 tournament time control fixed UCI id var/version constant combined, robbo.txt changed RobboLite 0.085d2 UCI info depth/timing changed, currmove delayed robbo.txt implemented, white/black minors revalued RobboLite 0.085c5 source code migrated to w32, cleanup and translation robbobase code removed | ||||||||||||||||||||||||||||||||||||||||||||
thanks to all October Revolution comrades who have contributed (code, code ideas, suggestions and testing) to the development of RobboLito for windows:
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RobboLito is not a 'clone' of Rybka 3, as some may like you think...it's very diferent. click here for a comparision |
where is the "ponder" implemented on this version? it seems to be the same as previous version. It stops calculate while opponent is still taking taime on the current move!
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