RobboLito
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RobboLito is an extremely strong open-source UCI chess engine by: Yakov Petrovich Golyadkin, Igor Igorovich Igoronov, and Roberto Pescatore description: RobboLito is a UCI windows 'console' application, meaning that it has no GUI (graphical user interface). there are several free programs that provide a GUI, along with a rich set of user-friendly features. three of the most popular free GUIs are: winboard, chess-gui, and arena note: RobboLito does not yet support: multiPV own book egbbs tablebases multiple CPUs/cores chess variants rating: ~ 3300 ELO download: RobboLito 0.085e1 w32 (includes source code and optimized w32 executable) RobboLito 0.085e1 x64 a fast bankuss 64-bit PGO compile! (includes optimized x64 executable only) RobboLito has been completely translated from Italo-Albanian to English, and it does not include any of RobboLito's original tablebase code (v. 0.084). these tablebases are not needed, as RobboLito demonstrates extremely strong endgame play without them. the engine recognizes many draws and solves endgame positions that even Rybka 3 and other commercial programs miss. | |
| RobboLito UCI Options: MPH (Move on Ponderhit) -> Never, Sometimes, Always ...if predicted move is played by opponent, make move default = 'Sometimes'...if move = EASY (i.e. when it's a no brainer!) OTM (Original Time Management) -> original agressive algorithm from Robbo 0.084 -> thru d3. default = 'off' OTF (Original Time Factor) is a variable used to determine the move time for blitz (it divides the max time) default = 25 here is the corresponding code: TIME_DESIRED = TIME_MAX / OTF + INCREMENT; i.e. the higher OTF is, the less time allocated per move |
RobboLito is not a 'clone' of Rybka 3, as some may like you think...it's very different. please click here for a detailed comparision | |
detailed history/major changes: RobboLito 0.085e1 UCI Ponderhit Move -> Move on Ponderhit is now combo box: Never, Sometimes, Always Sometimes = default (if move is EASY, i.e. a recapture, etc.) no longer loses lightning/blitz no increment games RobboLito 0.085e 1st release of 'e' series, baseline version will be starting point for multiPV and SMP implementation enhanced time management is 'on' by default (this seems to be a more conservative/safer TM than OTM) RobboLito 0.085d12 OTM now 'really' true by default RobboLito 0.085d11 OTM default OTF default = 25 RobboLito 0.085d10 CPU load time now uses timeGetTime() upperbound/lowerbound info printing pondering improved UCI option for Move on Ponder Hit Move on Ponder Hit -> Ponderhit Move slight code re-organization RobboLito 0.085d9 NTM (Normal Time Management) -> OTM (Original Time Management) NTF (Normal Time Factor) -> OTF (Original Time Factor) default OTF changed from 30 -> 22 enhanced time management algorithm updated Igorovoich -> Igorovich copyright updated -> 92nd and 93rd year RobboLito 0.085d8 Ponder -> permanent brain PR Ponder Ratio added (default = 1.5) MOPH UCI option removed RobboLito 0.085d7 hanging 'mate' bug fixed UCI boolean vars NTM (Normal Time Management) NTF (Normal Time Factor) ETF/NTF default = 30 RobboLito 0.085d6 shredder gui compatibility cleanup, bugfix MOPH, ETM default = 'off ETF default = 25 RobboLito 0.085d5 ponderhit MOPH (Move on Ponderhit) ETM (Enhanced Time Management) ETF (Enhanced Time Factor) RobboLito 0.085d4 name changed from RobboLite to RobboLito, ponder implemented, time control improved source code cleanup and translation improvements date/time stamp added, robbo.txt removed, GPL added default hash = 128 Mb RobboLite 0.085d3 tournament time control fixed UCI id var/version constant combined, robbo.txt changed RobboLite 0.085d2 UCI info depth/timing changed, currmove delayed robbo.txt implemented, white/black minors revalued RobboLite 0.085c5 source code migrated to w32, cleanup and translation robbobase code removed |
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